Sea of solitude the directors cut9/19/2023 ![]() ![]() It was a great muse for the game but also a big hindrance as I was in a lot of turmoil throughout the development of Sea of Solitude. Cornelia Geppert What was the main source of your inspiration and how challenging was writing the story?Ĭ: The main source was my private life and a toxic relationship I was in during almost the whole production. The main source was my private life and a toxic relationship I was in during almost the whole production. And we packed all this into metaphors as huge monsters and a flooded city to explore. All of this we portray through concrete stories and examples. It’s loneliness through social exclusion, loneliness within relationships and loneliness through mental health issues. This is something very special in my opinion, that players don’t find often in games. Geeky revelations What do you find most special and appealing about Sea of Solitude?Ĭ: I think it’s all in the different types of loneliness we portray and at the same time having such big mysterious adventure to immerse in. In Sea of Solitude, she takes the stage, front and center. ![]() She now works as its CEO, as well as being responsible for the creative direction of its games. Cornelia partnered up with Boris Munser to start their own game studio in 2009, Jo-Mei Games. With her career in illustration, character design and concept artistry, she has worked with companies such as Ubisoft and BMW. We’re sitting down with Cornelia Geppert today. EA-games as a publisher is also swapped out for Quantic Dream. More recently, in March of 2021, Jo-Mei Games took their passion project and released a Nintendo Switch exclusive Sea of Solitude Director’s cut of the game. ![]() Sea of Solitude flips that conversation upside-down in 2019, by making mental health, depression and loneliness the game’s focal points. While the correlation between gaming and mental health is a rich (and heated!) debate it’s usually a pretty lopsided argument, whether or not gaming causes mental issues or violence. Through Sea of Solitude, there is now a modern and unique way of approaching difficult subjects such as loneliness with creators like Jo-Mei Games bringing it into the spotlight. More and more businesses are giving seminars, hiring experts, and employing mental health coaches. The process has been very smooth, not only in receiving kits to enable Jo-Mei to start working on Switch, but also for Quantic Dream to become a certified Nintendo publisher.Mental health is a hot topic in today’s world. Thereby, we were able to reconnect and start working together quickly. Nintendo and Quantic Dream had been in talks in the past. “We are really excited to release our first-ever title on a Nintendo platform! As gamers ourselves, many of us have enjoyed playing on Nintendo consoles throughout the decades and when we finally got the opportunity to work on Switch, we embraced it immediately. Though he did say that they will support the platform going forward, “Switch is one of the best-selling consoles in recent years and naturally we’ll support it, starting with Sea of Solitude: The Director’s Cut, which is a Switch exclusive.” Guillaume de Fondaumière head of publishing at Quantic Dream was asked whether they are planning to bring any of their other games to the Switch such as the previous PlayStation exclusives Heavy Rain and Detroit: Become Human via the cloud, but it seems as though they will remain exclusive to PC and PlayStation. They were tasked to bring Sea of Solitude: The Director’s Cut to the platform and are incredibly proud to have worked on their first Nintendo project. Quantic Dream is bringing Sea of Solitude: The Director’s Cut to the Nintendo Switch and have talked about what they are planning to bring to the table and also about their experience being certified Nintendo Switch developers. ![]()
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